![]() ![]() ![]() ![]() iOS: Changed how selection is handled if it's set before the on screen keyboard has showed up - Services: UGS packages are now available in the Package Manager Fixed: - 2D: Fixed 'require texture compression' setting being reset during player build - 2D: Fixed issue where Sprite reference might be lost after upgrading - AI: Fixed unidirectional NavMesh links creating erroneous connection between polygons - Android: Added Initial launch size metadata into AndroidManifest.xml for Chrome OS devices with Android R or higher installed - Android: Fixed a bug with Unity UGUI and UI Elements input fields, where switching languages dynamically and IME functionality was not working - Android: Fixed a Unity Audio bug related to Bluetooth audio. Burst: Made Burst's ILPP 22% faster by caching dependent assemblies that the being-processed assembly uses - Core: NativeArray and NativeSlice Length is no longer reset when an instance is disposed, so as to ensure entry into iterators that would likely yield a disposed object exception. These exist outside the normal compilation pipeline, and Burst could not support them (but we now explicitly check for that case). ![]() Unity 2022.1.1 Improved: - Android: Bump Android Logcat package to 1.3.2 version - Burst: Removed the requirement that BurstLoader has to initialize BurstReflection during a domain reload, making BurstLoader setup 2x faster during domain reloads - Graphics: Using memoryless MSAA now also applies to the MSAA attachment when depth resolve is used - Mono: Added support for direct ETW profiler integration on Windows Desktop for managed code, with no plugin required API Changes: - iOS: Added: Added iPad Air 5 and iPhone SE 3 to devices Changed: - Burst: Made Burst explicitly check for any compilation requests that came from AssemblyBuilder, and do not compile these with Burst. ![]()
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